![]() ![]() ![]() It wasn’t until the very end of my playtime that I unlocked the much more interesting fire magic, for example, which sadly meant I wasn’t able to wield it. I do fear that being restricted to these fairly basic abilities for so much of the start of Forspoken isn’t the best way to introduce its combat systems, as it offers barely a taste of its promised excitement. I had fun mixing these standard spells with much more interesting support skills, such as conjuring roots from the ground to tie down enemies and summoning a little plant turret friend to help out in sticky situations.Īll of these abilities belong to the earth-based magic skill tree, one of four different elemental types you’ll acquire over the course of the adventure. Once new unlocks start presenting themselves, however, it all becomes a whole bunch more interesting. That primary ‘fire’ can be toggled between Scatter, Burst, and Shield Shots, effectively acting as a magical assault rifle, SMG, and shotgun respectively. ![]() This can lead to early stretches feeling a bit one-note as you hold the trigger to fire chunks of rock at enemies while occasionally dodging an attack. There are over 100 spells to wield in Forspoken – many of which appear genuinely exciting in gameplay trailers – but you’re limited to an unexceptional select few in those first chapters. Its quick nature and the way it always keeps you on your toes as you juggle its many magical abilities harbours genuine tactical promise. Whether the other aspects of the game will deliver at launch to make Forspoken as groundbreaking as the team wants it to be, remains to be seen.Regardless of my defeat at the hands of more daunting foes, combat is where Forspoken is at its most engaging. My time with the game certainly made me want to find out more, at least about Athia and the Break, and I definitely want to just let loose in a world where I can run like the wind. I worry that the oversaturation of spells might be too much to handle, and I’m still not completely sold on Frey. The magical parkour in Forspoken is a joy, and the world and premise are quite captivating. Frey is just adopting this for her own needs, but let’s face it, this would never happen with a male protagonist. You learn that it’s a trait the Tantas use to amplify their magic, and given their unique looks, it feels right for them. Despite initially cringing at the idea of the female protagonist getting to change up some of their stats by changing their nail polish, it’s not quite as terrible as it sounds. Between the spells, crafting, and the nail customisation, it was a lot to get my head around in a short time. I also had some time dabbling with the crafting system, but not as much as I should have. She grows on you somewhat, but mainly because of her comedy-duo setup with Cuff, and I can already foresee that her character will soften as you progress, as the people of Athia will make her care about things once again, and she’ll stop being selfish. She’s not immediately likeable, and often comes across as too harsh to the characters she meets. Frey and her backstory feel like a tired trope, the typical misunderstood young woman who’s found herself on the wrong side of the law, and so she has that ‘I don’t give a shit about anyone else because no one gives a shit about me’ attitude. The game looks great, there’s no denying that, and the characters and premise are certainly intriguing. I guess that’s the beauty of knowing the game much better than I did. The first thing they did was go into the menu and change up the equipped spells. I still failed miserably, and embarrassingly had to ask for help. I flipped on almost every helpful configuration I could, auto-dodge, enemies deal less damage, you name it. ![]() I didn’t want to reload my last proper save and go back to the beginning of the whole area just to grab potions as I was running out of time, but unfortunately, you can’t change the difficulty mid-battle either. Fortunately for me, should you fall in battle, you restart from the last stage checkpoint you reached. Hacking away at a large HP bar is monotonous, but there are a variety of stages to mix it up too. ![]()
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